This artwork is an asset collection of GUI I created and adapted for my Swinburne University of Technology student game Orkus. In a team of around 20 I was the GUI asset designer with a bit of programming when needed. Our game Orkus was built within Unreal Engine over a 17 week period and was presented at PAX 2025 and ACMI 2025. The ACMI build is the only build where you can see my UI updates present as before PAX I was the Art Director.
Multiple elements were heavily inspired or edited via the Flexible Combat System - A large game framework created for Unreal Engine.
I created all 3D assets in Blender with many 2D assets being created with a mix of Blender's flat rendering mode and Canva's editing capabilites. I do not intend to use these assets outside of my student project.
For those curious and to give recognition to FCS, here is the link: https://www.fab.com/listings/cf5e9bb4-51dc-4b20-adec-7e505fa467cd