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Orkus - Student Game Project - 2D Graphic Asset Collection

This artwork is an asset collection of GUI I created and adapted for my Swinburne University of Technology student game Orkus. In a team of around 20 I was the GUI asset designer with a bit of programming when needed. Our game Orkus was built within Unreal Engine over a 17 week period and was presented at PAX 2025 and ACMI 2025. The ACMI build is the only build where you can see my UI updates present as before PAX I was the Art Director.

Multiple elements were heavily inspired or edited via the Flexible Combat System - A large game framework created for Unreal Engine.

I created all 3D assets in Blender with many 2D assets being created with a mix of Blender's flat rendering mode and Canva's editing capabilites. I do not intend to use these assets outside of my student project.

For those curious and to give recognition to FCS, here is the link: https://www.fab.com/listings/cf5e9bb4-51dc-4b20-adec-7e505fa467cd

Title designs.

Title designs.

The top elements were inspired by FCS. The bottom elements consits of crystals from Canva's free library.

The top elements were inspired by FCS. The bottom elements consits of crystals from Canva's free library.

Character HUD elements, dialogue, mouse cursor. Personally designed and created.

Character HUD elements, dialogue, mouse cursor. Personally designed and created.

Boss healthbar designs. Personally designed and created.

Boss healthbar designs. Personally designed and created.

Character HUD. Personally designed and created.

Character HUD. Personally designed and created.

Assorted Elements - The weapon icons originated from FCS - I ended up changing their background and colors to better match the games atmosphere.

Assorted Elements - The weapon icons originated from FCS - I ended up changing their background and colors to better match the games atmosphere.